www.gusucode.com > VC++ 立体声文件播放并录音-源码程序 > VC++ 立体声文件播放并录音-源码程序/code/hwPlayWavByMCIDlg.cpp
// hwPlayWavByMCIDlg.cpp : implementation file // Download by http://www.NewXing.com #include "stdafx.h" #include "hwPlayWavByMCI.h" #include "hwPlayWavByMCIDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif // 为 DirectSound 函数添加头文件 #include <dsound.h> // 为 DirectSound 函数添加库文件 #pragma comment ( lib, "dsound.lib" ) #pragma comment ( lib, "dxguid.lib" ) ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CHwPlayWavByMCIDlg dialog CHwPlayWavByMCIDlg::CHwPlayWavByMCIDlg(CWnd* pParent /*=NULL*/) : CDialog(CHwPlayWavByMCIDlg::IDD, pParent) { //{{AFX_DATA_INIT(CHwPlayWavByMCIDlg) m_nChannel = 1; //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); } void CHwPlayWavByMCIDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CHwPlayWavByMCIDlg) DDX_Radio(pDX, IDC_RADIO_Mono, m_nChannel); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CHwPlayWavByMCIDlg, CDialog) //{{AFX_MSG_MAP(CHwPlayWavByMCIDlg) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_BN_CLICKED(IDC_BUTTON_PLAY, OnButtonPlay) ON_BN_CLICKED(IDC_BUTTON_STOP, OnButtonStop) ON_BN_CLICKED(IDC_BUTTON_REC, OnButtonRec) ON_BN_CLICKED(IDC_BUTTON_SAVE, OnButtonSave) ON_BN_CLICKED(IDC_BUTTON_COMPACT, OnButtonCompact) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CHwPlayWavByMCIDlg message handlers BOOL CHwPlayWavByMCIDlg::OnInitDialog() { CDialog::OnInitDialog(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon // TODO: Add extra initialization here EnumAudioDevice (); CComboBox *pCombo = (CComboBox*)GetDlgItem(IDC_COMBO1); if ( pCombo->GetCount() > 0 ) pCombo->SetCurSel ( 0 ); GetDlgItem(IDC_BUTTON_SAVE)->EnableWindow ( FALSE ); GetDlgItem(IDC_BUTTON_STOP)->EnableWindow ( FALSE ); return TRUE; // return TRUE unless you set the focus to a control } void CHwPlayWavByMCIDlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CAboutDlg dlgAbout; dlgAbout.DoModal(); } else { CDialog::OnSysCommand(nID, lParam); } } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CHwPlayWavByMCIDlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } // The system calls this to obtain the cursor to display while the user drags // the minimized window. HCURSOR CHwPlayWavByMCIDlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; } void CHwPlayWavByMCIDlg::OnButtonPlay() { if ( !m_HwMCI.DeviceIDValid () ) { if ( !m_HwMCI.Open ( "机遇.mp3" ) ) return; } ASSERT ( m_HwMCI.DeviceIDValid () ); m_HwMCI.Play (); GetDlgItem(IDC_BUTTON_STOP)->EnableWindow ( TRUE ); } CHwPlayWavByMCIDlg::~CHwPlayWavByMCIDlg() { } void CHwPlayWavByMCIDlg::OnButtonStop() { m_HwMCI.Stop (); GetDlgItem(IDC_BUTTON_STOP)->EnableWindow ( FALSE ); } void CHwPlayWavByMCIDlg::OnButtonRec() { UpdateData ( TRUE ); GetDlgItem(IDC_BUTTON_SAVE)->EnableWindow ( TRUE ); GetDlgItem(IDC_BUTTON_STOP)->EnableWindow ( TRUE ); m_HwMCI.Rec ( m_nChannel + 1 ); } void CHwPlayWavByMCIDlg::OnButtonSave() { if ( m_HwMCI.Save ( "test.wav" ) ) { MessageBox ( "Save wave file to [test.wav] success" ); } GetDlgItem(IDC_BUTTON_SAVE)->EnableWindow ( FALSE ); } BOOL CALLBACK DSEnumProc ( LPGUID lpGUID, LPCTSTR lpszDesc, LPCTSTR lpszDrvName, LPVOID lpContext ) { CComboBox *pCombo = (CComboBox*)lpContext; ASSERT ( pCombo ); LPGUID lpTemp = NULL; if (lpGUID != NULL) // NULL only for "Primary Sound Driver". { if ((lpTemp = (LPGUID)malloc(sizeof(GUID))) == NULL) { return(TRUE); } memcpy(lpTemp, lpGUID, sizeof(GUID)); } //下面的代码主要主要是将设备添加到CComboBox,其实你完全直接将CComboBox指针传递过来,直接的添加,这里采用的是给combox窗口发送消息的方法, pCombo->AddString ( lpszDesc ); pCombo->SetItemData ( pCombo->FindString ( 0, lpszDesc), (DWORD)lpTemp ); free(lpTemp); return(TRUE); } void CHwPlayWavByMCIDlg::EnumAudioDevice() { CComboBox *pCombo = (CComboBox*)GetDlgItem (IDC_COMBO1); if (FAILED(DirectSoundCaptureEnumerate ((LPDSENUMCALLBACK)DSEnumProc, (VOID*)pCombo)) ) { EndDialog(TRUE); } } void CHwPlayWavByMCIDlg::OnButtonCompact() { ::ShellExecute ( NULL,_T("open"), "chrys@163.com", NULL,NULL,SW_SHOW ); }